Tuesday, April 16, 2013

The Downward Spiral


David Jaffe, director of such games as Twisted Metal and God of War recently came out slamming developers for complaining about their lot when it comes to the relationship they have with publishers.

His comments were in response to this article written by a games developer operating anonymously (presumably to protect himself from retaliation from publishers).

"I reject the tired accusation that it's the publisher keeping game developers down. And I reject that accusation because of the classic line that I am sure you've heard before: you are worth what you can negotiate,"

I'm not going to get into a big thing about the flaws (and indeed strong merits) of his position and what the implications of it were if anyone were to really take him seriously (no one should, he's only worked on PlayStation exclusives since the early 90's).

But something occurred to me. While I'm sure most have at least a working knowledge of the publisher/developer relationship - developer makes a thing, publisher funds and releases the thing - not many seem to really understand how that system, under its current implementation, crushes developers, hurts franchises and stifles creativity.

So let me walk you through an example of how that whole thing goes down. For the sake of protecting the innocent I will be using fictional names for franchises, developers and publishers.

Developer CryoSnare comes up with an idea for a game called Bread Trace. They've done well with a few previous titles and the concept is attractive enough that the publisher, BA, gives them a budget for development. Not much is said at this stage because the publisher doesn't really know what kind of game it is. They're mostly empty suits that think an Xbox is a funny name for the shoebox they keep in the back of their closet.

Bread Trace happens to be a wild success. BA is delighted with the break away hit. Who would have thought that a game about drawing lines around pieces of bread would be so successful. Well, lets make a sequel. At this point slightly less empty suits come in with some "helpful suggestions". Meanwhile the development studio is just delighted that they get to keep making their game. "Wow, you're going to give us a budget to implement this stuff? I wanted to do that in the first one but didn't have the money. Cool, thanks."

Then the unthinkable happens. The second game is even more popular than the first. BA just realised they're on to a cash cow. Maybe this could be their Ball Of Booty. Activizard has been cleaning their clocks for years with their model of re-releasing the same, high quality, game every year. But we need to change a few things to really capture that mainstream appeal. This is where the butchers come in with demands to make the game into what the focus groups tell them people want. BA, using the power of the purse strings, makes sure that the developer adheres to their demands.

"Lets just tweak this here, and change that there, and add a multi-player function to this, originally, completely single player experience. Oh, and lets hold part of the story and game experience hostage to force people who don't want to play multi-player to connect on-line  And then we can have a score board and then lets put in some micro-transactions too cos that's been performing really well for us in mobile markets. Well, thats just the perfect game, isn't it.

Oh no. Bread Trace 3 flopped due to ridiculous expectations and a budget that was wholly unsustainable due in large part to publisher interference.

LOOK what this terrible game did to poor little BA, it cost them so much. they'd better terminate the franchise... and the developer... and then burn the studio down... and salt the earth.


*doesn't really know what salting the earth is supposed to do*

Source: Escapist Magazine, Kotaku

Saturday, April 13, 2013

"Fake" Gamer Girl Annihilates Chode

Let me paint a picture for you. You're in a coffee shop queue and a moderately attractive girl walks in.She steps into line behind you and she's wearing a Bioshock Infinite t-shirt. Do you:
a) Ignore her and get back to impatiently jonesing for your next hit of espresso?
b) Strike up a conversation with her about your favourite hobby?
c) Harass her for no apparent reason and assume things based on her gender?

If  your answer is c) then we're not going to get along (guess what the c stands for). Because c) is exactly the scene that played out in a Sydney cafĂ© just 4 days ago. And how did this "fake geek girl" respond to this harassment? I'll let her tell you in her own words.

Now, this isn't new. Assholes have been testing girls geek credibility at con's for as long as there have been girls at cons. But when this kind of thing just starts happening in random places in the street you have to wonder what the fuck is going on.

My take, the boys (emphasis on boys here) feel their club house has been overrun and are getting more and more defensive. The more accepting of the changes to the demographics the community becomes, the more vocal the minority of opposition seems to become. To the point of actually harassing girl gamers in public places based on t-shirt choices.


*saddles his steed and waits for the "white knight" comments to start pouring in*

Sources: Twitter

Wednesday, April 3, 2013

End of a Rambling Shambling Era


According to a statement from Disney, it has ceased all games development operations at LucasArts. The stoppage includes development for titles already in the works.

The statement reads as follows

"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."

As implied, LucasArts will be moving to a licensing model, whereby games will be shopped out to developers for production and LucasArts will publish them.

LucasArts has been floundering for a long time so its not really surprising that this would happen. But there are no doubt a lot of disappointed fans out there who now feel less secure about the future of some of their favourite franchises. Games like Monkey Island and... um... lets face it, Star Wars is going to be fine and they didn't even do that Lego Indiana Jones game that everyone loved.
So yeah, its likely that this really is the best move for the company

Hopefully the talent from LucasArts that brought us such fine titles like the Battlefront series will find homes producing more great quality games wherever they eventually find a home.


*considdered changing the title to “if you're going to put all your eggs in one basket, don't pick the wrong one”*