Showing posts with label indie. Show all posts
Showing posts with label indie. Show all posts

Saturday, February 23, 2013

Something About Something


Games have a problem. A lot of the time they aren't about anything. And often, the ones that are about SOMETHING aren't about anything important. With development budgets that stretch into the millions and $60 price tags I frankly find it insulting that the money I spend on games, that often promise lofty features such as “deep and immersive story telling” or an “emotional experience”, rarely deliver in these areas.

Well something has happened. In recent years indie developers have really been giving it their all to take up the slack that the triple A developers have been all too happy to pave over with advertising money.

Depression Quest is a new game brought to you by the compulsively creative Zoe Quinn and the games critic Patrick Lindsey with music by Isaac Schankler. Depression Quest is more of a browser based interactive story book than a game really but certainly falls into the category of a gamified story book.

 


If you have any personal experience of living with depression you will find something profoundly relatable in the “Over 40k words of interactive fiction“. And if you have ever been close to someone with depression or with a different experience of depression from your own, you will find yourself coming out the other side with a greater understanding of their plight.

It takes a good hour to complete a play-through and its free to play at their website. There is a pay-what-you-want option which I strongly encourage you to use. A portion of the proceeds will go to supporting iFred “a charity that aims to fight back against depression and the stigma against it.”



In Depression Quest you play as a nameless “mid-twenties human being” (I guess it was going to be gender neutral at one point) who struggles with depression. As the story unfolds you make decisions about how you're going to deal with various situations, mainly related to social functions and interactions with other people including your girlfriend and family and how best to function in the world with the constant obstacle of your condition.

At the bottom of the page there is a 3 part summary which displays the status and efficacy of your condition, treatment (if any) and medication (if any).

The decisions you make as you proceed through the, well thought out narrative, guide, not only where the story will take you, but also, depending on how you feel as a result of the consequences of those decisions, what options are open to you at all. 

You can't go from “make an excuse to stay home” to “Socialize enthusiastically” from one question to the next. Illustrating how, while suffering depression, its not a matter of whether or not you take these avenues but instead how it feels like many of the possibilities in life are not even open to you at all.




This extends to the point where if you make a few destructive decisions you can quickly find yourself in a downward spiral that makes you unwilling to seek professional help or even talk to those closest to you about your problems thus reinforcing the destructive downward spiral you set yourself on.


There are a few criticisms to be made though. There are a few typo's and syntax errors peppered throughout the story (which is entirely text based) and I have a hard time believing that people so close to you would ever be under the impression that “you just get a little sad sometimes” is an acceptable explanation for your quite clearly depressive behaviour. In reality they perhaps may not exactly KNOW but at the same time would understand that there's more to it than just being a little sad sometimes.

Nitpicking aside I believe that Depression Quest achieved exactly what it set out to do and is something of a triumph in story telling while carrying an important message.


*has struggled with emotional problems from an early age*

Thursday, January 3, 2013

Ooooo Yeahhhhh



So the folks at Ouya's have shipped 1,200 of their Kickstarter funded console and they have already begun arriving at developers all over the world. There seems to be a great buzz about it happening on twitter right now. So here's a quick run down on some reactions to the fledgeling console.


“Lunch Game Studio is a two man team based in beautiful Vancouver, BC. The team is currently working on the 2d platformer "Shelled In" slated for a multi-platform release. Check out the title specific pages for more info!”
Helmed by James Brotherston Lunch Game Studio has their game Fruit Flies up for review on Apple iTunes now.



Notorious console hacker Ben Heckendorn took it upon himself to tear the Ouya apart before ever turning it on because he was so excited to get inside this thing. I suppose that's a man thing hey?




“Kactus Games is a small independent developer based in Perth, Western Australia. It was founded in mid-2010 when Kamil and Sue impulsively decided to make a game for Android. We currently have three Perth based team members.”






All in all the Ouya seems like its being very well received by developers, some even having their projects up and running on the machine, this bodes well for a decent selection of launch titles. With the open source nature of the console it will also no doubt be awash with indie titles of all kinds. With some major titles thrown in there for good measure and a potential version of Minecraft on the cards the folks over at Ouya have a lot to be excited about.


*wants one*


Sources: Twitter, Kactus Games, Lunch Game Studio